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Category Archives: iPhone Development
AppCode 2.0 Released
JetBrainz has released a major update (2.0) to AppCode. I purchased my copy about 6 months ago, so the upgrade is free (anytime within 12 months). The announcement says that Kiwi is now supported, so of course I needed to … Continue reading
Posted in git, iPhone Development, Unit Testing
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Motivation for Converting from Subversion to Git
We’re in the process of converting to Git at work. We’ve been talking about doing this for quite awhile, but never really had a compelling reason to do so. Recently though, something happened that has given us that reason. Many … Continue reading
Posted in git, iPhone Development
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iOS Development on iPad
I’ve started looking at if/how to do iOS development on an actual iPad. I currently use an 11″ Macbook Air. It’s portable and powerful. But I find myself doing everything on the MBA instead of learning how to really use … Continue reading
Posted in iPhone Development
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OCUnit in Xcode 4 is broken and not tested. Use GHUnit instead.
I’ve moved this blog entry over to a new iOS Unit Testing website. I’ll be posting all my testing related activities there instead of here. Please come visit me over there.
Posted in iPhone Development, Unit Testing
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Running a Jira server on Mac OSX
I’m currently using Jira at Mutual Mobile where I work, and I’m looking at using it with my hobby projects. It appears that this can be done very inexpensively if I host it myself on my Mac. I’d probably want to … Continue reading
Posted in iPhone Development, Jira
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Accessing private methods and properties in ObjC unit tests
I’ve seen quite a few questions posted on various programming websites asking about how to access a class’s private methods from a unit test file. In Objective-C there are several ways to do this: Use performSelector in the unit test … Continue reading
Posted in iPhone Development, Unit Testing
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iOS Unit Testing
I’ve been knee-deep in iOS unit testing for the past few months. Xcode 4 has been a real blessing as well as a curse. Apple did a great job of integrating unit testing into Xcode 4, but so far has … Continue reading
Posted in iPhone Development, Unit Testing
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Creating Icons for iPhone apps
As the number of devices support by iOS grows, the list of icons needed when submitting an iPhone app grows. Here’s a list of the icons and the default filenames that you’ll need: Size Name Description 512×512 Whatever Used on … Continue reading
Posted in iPhone Development
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Xcode 4 Released
Woohoo! This week Xcode 4 was officially released. It took me several days to get it to downloaded since it is over 4 gigs, but once I did I really like what I see. It installed without problems, and I … Continue reading
Posted in iPhone Development
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Android Development
As part of my work at FanTrail, I am responsible for testing and creating the test automation for web services, iPhone applications, and soon Android applications. So to prepare for Android testing, I’ve downloaded and begun playing with the Android … Continue reading