Category Archives: iPhone Development

Lavaca and Bower and Grunt, oh my!

I had a couple weeks off over the holidays. Since we didn’t have any big plans, I wanted to take the opportunity to learn something different. So I chose to dive into learning Lavaca. Lavaca is a “curated collection of … Continue reading

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AppCode 2.0 Released

JetBrainz has released a major update (2.0) to AppCode. I purchased my copy about 6 months ago, so the upgrade is free (anytime within 12 months). The announcement says that Kiwi is now supported, so of course I needed to … Continue reading

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Motivation for Converting from Subversion to Git

We’re in the process of converting to Git at work. We’ve been talking about doing this for quite awhile, but never really had a compelling reason to do so. Recently though, something happened that has given us that reason. Many … Continue reading

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iOS Development on iPad

I’ve started looking at if/how to do iOS development on an actual iPad. I currently use an 11″ Macbook Air. It’s portable and powerful. But I find myself doing everything on the MBA instead of learning how to really use … Continue reading

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OCUnit in Xcode 4 is broken and not tested. Use GHUnit instead.

I’ve moved this blog entry over to a new iOS Unit Testing website. I’ll be posting all my testing related activities there instead of here. Please come visit me over there.

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Running a Jira server on Mac OSX

I’m currently using Jira at Mutual Mobile where I work, and I’m looking at using it with my hobby projects. It appears that this can be done very inexpensively if I host it myself on my Mac. I’d probably want to … Continue reading

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Accessing private methods and properties in ObjC unit tests

I’ve seen quite a few questions posted on various programming websites asking about how to access a class’s private methods from a unit test file. In Objective-C there are several ways to do this: Use performSelector in the unit test … Continue reading

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iOS Unit Testing

I’ve been knee-deep in iOS unit testing for the past few months. Xcode 4 has been a real blessing as well as a curse. Apple did a great job of integrating unit testing into Xcode 4, but so far has … Continue reading

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Creating Icons for iPhone apps

As the number of devices support by iOS grows, the list of icons needed when submitting an iPhone app grows. Here’s a list of the icons and the default filenames that you’ll need: Size Name Description 512×512 Whatever Used on … Continue reading

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Xcode 4 Released

Woohoo! This week Xcode 4 was officially released. It took me several days to get it to downloaded since it is over 4 gigs, but once I did I really like what I see. It installed without problems, and I … Continue reading

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